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ARVR Project 2

Project Description

So, here we are with another VR project, we call it - Hotel California...... You can find the download links to the project files and the executable file after this description. We have also included the instructions to load the executable file and enjoy the whole game. The game demonstrates a halloween theme in which you can encounter different ghost characters in each room of Hotel California. The first room is the Base room which is basically entrance of the hotel, where you will encounter napster, who is casper's cousin from another world. Napster is gonna show some nice tricks. The second room is the Caregiver's room where you have to find sphere and complete the pentagram and walk into the closet guarded by the CareGiver and close the door. The door then opens into the second room which belongs to Gabriel vampire. Gabriel stands very angrily in the room as his girlfriend's portrait is on the floor. On placing the portrait properly, Gabriel flys away and gives in a cave in the room which opens into another room in which a zombie resides. The zombie is supposed to be trapped in the bear trap using the meat loaf lying on the floor. Once Zombie is trapped a handle becomes visible which can be used to pull the player on the top open floor of the hotel where stands an IceGolem. The cage of the golem hangs straight above him which is tied by a rope. The rope when set on fire makes the cage fall on the golem which ends the game.

Download Project

YouTube Video Link

Instructions

In order to run this project, make sure to have a SteamVR setup running on any computer and VR environment is ready. Download the project folder from the link above. Build it to a suitable device configuartion if needed and run the project on Unity. The download link navigates to a Google Drive folder which contains a zipped folder named "TP". This folder contains entire project.

Models

Care taker

Link

Closet (Handmade)

Link

Pumpkin

Link

Skull

Link

Mushroom

Link

Pentagram

Link

Cauldron

Link

Table

Link

Books

Link

Broomstick

Link

Cage

Link

Skeleton

Link

Spider

Link

Portrait (Handmade)

Link

Crystal

Link

Fire torch

Link

Witch hat

Link

Devil face

Link

Wand

Link

Oujha Board (Handmade)

Link

Scythe (Handmade)

Link

Crystal Ball (Handmade)

Link

Firesticks for cauldron

Link

Door (Handmade)

Link

Fire place

Link

Gabriel

Link

Halberd 1

Link

Halberd 2

Link

Halberd 3

Link

Warriors

Link

Portrai (Handmade)

Ink box (Handmade)

Table

Link

Chair

Link

Hour glass (Handmade)

Hat and pistol board

Link

Gun

Link

Closet

Link

Wall shelf

Link

Curtains

Link

Wine glass (Handmade)

Rug (Handmade)

Books

Link

Feather

Link

Katana

Link

Crystal

Link

Throne

Link

Closet with drawers

Rusty nail

Link

Shield (Handmade)

Avocado

Link

Mosquito (Handmade)

Radioactive Can (Handmade)

Baseball bat

Link

Glass cage (Handmade)

Blood patch

Link

Teeth

Link

Rat

Link

Meat

Link

Chemicals

Link

Chair

Link

Liquor bottles

Link

First-aid kit

Link

Radioactive patch

Link

Zombie

Link

Dog body

Link

Light tube with frame (Handmade)

Glass

Link

Bear Trap

Link

Fire extinguisher

Link

Stapler

Link

Calculator

Link

Scissor

Link

Knife

Link

Ladder

Link

Sword

Link

IceBreaker

Link

Arrows

Link

BonFire

Golem

Link

Carcass

Link

Barrel

Link

Log

Link

Shield

Link

Storm

Link

Weapon

Link

FireStickBox (Handmade)

Cage (Handmade)

Chimney (Handmade)

Rope Holder

Link

LightPole

Link

Shaft (Handmade)

Mountains

Link

Rope

Link

Sign-Board

Shovel

Link

Handle

Link

SnowPatch

Link

Learning and Insights

This was indeed a fun project. We spent a lot of time on creating an immersive graphic experience which is scary and fun at the same time. Bound by the restirctions of the available space, we had to be very creative about choosing the design of the mini-world that we tried to create. From navigation point of view, we had to created portals,tunnels and lifts to transport the user to new location. We chose a pretty simple theme of a scary hotel which gave us creative freedom to choose the inhabitants of the room. With respect to introduction for the user to the world, we created a base room which was almost empty but gave the user look and feel of the world they will be going to be in. Then we took the user to scary looking rooms where they had to solve a mini-puzzle to go the next level. The challenges included helping a wizard to perform a ritual to caging a beast by burning a rope. We also included fun interaction for the user to play with.

Since, the duration of the project was small(1 month), there is a lot of room for improvement. Given that we have enough amount of time and resources, we could have done things a lot differently and made this small project into a complete AAA level VR game with high definition graphics. Here are the following things that we plan to integrate into the game:

  1. A coherent storyline
  2. Multi player support
  3. Better graphics
  4. More interactions
  5. Useable weapons
  6. Larger world with a chapter for transporation in a bus
  7. Better jump scares
  8. Companion for the user to give hints
  9. Coins as rewards for solving mini-puzzle
  10. Modules for better physics and interactions
  11. More number of character