Technical Aspects.
In the beginning, when I just scaled all the objects by a factor of 10, I didn't really bother about the camera height from the ground. The height was close to the origin which was the middle of the room in the original scale. In the enlarged scale, the height was still close to the origin, so, on playing the scene, all I could deduce was the difference in speed. Which is kind of obvious? Movement of the player is guided by a constant figure of displacement in any directions, When things are scaled up, so is the distance to be covered but the displacement in one scene is still constant. So I felt its gonna take forever to just make it to the end of the room. So from now onwards, if something is not dependent on the scale of the room, I will call it a constant figure.